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「トーク:Tournament」の版間の差分

提供: Wikiducca
一旦開発中止
一時保存
1行目: 1行目:
return { main = "" }
local p = {}
 
function border(x,y)
if x == y or (x == '<>' and (y == '<' or y == '>')) then
return '4px solid red'
else
return '2px solid gray'
end
end
 
local th2 = '<tr style="height:0.5em">'
function th1(x)
return th2..'<th rowspan="2" style="text-align:right;border-bottom:4px solid transparent">'..x..'</th>'
end
 
function td(n1, n2, n3, n4, bye1, prv1, bye2, prv2, top, cur, btm, note)
local colspan1 = ''
local colspan2 = ''
if bye1~=nil then
colspan1 = '" colspan="'..(bye1 * 4 + 1)
end
if bye2~=nil then
colspan2 = '" colspan="'..(bye2 * 4 + 1)
end
return {
'<td rowspan="'..n1..colspan1..'" style="border-bottom:'..border('<',prv)..'"></td>'..
'<td rowspan="'..n1..'"></td>'..
'<td rowspan="'..n1+n2..'" style="vertical-align:bottom;">'..top..'</td>',
'<td rowspan="'..n2+n3..'" style="text-align:right">'..note..'</td>'..
'<td rowspan="'..n2..'" style="border-right:'..border('<',prv)..'"></td>'..
'<td rowspan="'..n2..'"></td>',
'<td rowspan="'..n3..'" style="border-right:'..border('>',prv)..'"></td>'..
'<td rowspan="'..n3..'" style="border-top:'..border('<>',prv)..'"></td>'..
'<td rowspan="'..n3+n4..'" style="vertical-align:top;border-top:'..border('<>',prv)..'">'..btm..'</td>',
'<td colspan="'..n4..colspan2..'" style="border-top:'..border('>',prv)..'"></td>'..
'<td colspan="'..n4..'"></td>'
}
end
 
function p.main(frame)
local args = frame.args
local t = {}
local i = 1
while args[i] ~= 'result' do
data[0][i] = {top = 1, btm = 1}
t[2*i-1] = th1(args[i])
t[2*i] = th2
i = i + 1
end
local nTeam = i - 1
i = i + 1
local rnd = 1
local cur = 1
local prv = 1
local row = 0
data[1] = {}
while args[i] ~= nil do
if args[i] == 'bye' then
data[rnd][cur] = data[rnd-1][prv]
data[rnd][cur].nBye = (data[rnd-1][prv].nBye or 0) + 1
prv = prv + 1
row = row + data[rnd][cur].top + data[rnd][cur].btm
elseif data[rnd-1][prv+1] == nil then
data[rnd][cur] = data[rnd-1][prv]
data[rnd][cur].nBye = (data[rnd-1][prv].nBye or 0) + 1
prv = prv + 1
row = row + data[rnd][cur].top + data[rnd][cur].btm
i = i + 1
else
local prv1 = data[rnd-1][prv].top
local prv2 = data[rnd-1][prv].btm
local prv3 = data[rnd-1][prv+1].top
local prv4 = data[rnd-1][prv+1].btm
local cur1
if prv2 > prv3 then
cur1 = (prv2 + prv3 + (cur1 % 2)) / 2
else
cur1 = (prv2 + prv3 - (cur1 % 2)) / 2
end
local cur2 = (prv2 + prv3) - cur1
data[rnd][cur] = {top = cur1, btm = cur2, res = args[i+1]}
local temp = th1(
prv1, cur1, prv1 + prv2 + prv3, cur1 + cur2,
data[rnd-1][prv].nBye, data[rnd-1][prv].res,
data[rnd-1][prv+1].nBye, data[rnd-1][prv+1].res,
args[i], args[i+1], args[i+2], args[i+3]
)
row = row + cur1 + cur2
i = i + 4
end
if row == nTeam * 2 then
rnd = rnd + 1
cur = 1
prv = 1
row = 0
data[rnd] = {}
else
curr = curr + 1
end
end
end
 
return p

2017年11月8日 (水) 20:42時点における版

local p = {}

function border(x,y) if x == y or (x == '<>' and (y == '<' or y == '>')) then return '4px solid red' else return '2px solid gray' end end

local th2 = '' function th1(x) return th2..''..x..''

end

function td(n1, n2, n3, n4, bye1, prv1, bye2, prv2, top, cur, btm, note) local colspan1 = local colspan2 =

if bye1~=nil then colspan1 = '" colspan="'..(bye1 * 4 + 1) end if bye2~=nil then colspan2 = '" colspan="'..(bye2 * 4 + 1) end

return {

'<td rowspan="'..n1..colspan1..'" style="border-bottom:'..border('<',prv)..'">'.. ''.. ''..top..'', ''..note..''.. '<td rowspan="'..n2..'" style="border-right:'..border('<',prv)..'">'.. '', '',prv)..'">'.. '<td rowspan="'..n3..'" style="border-top:'..border('<>',prv)..'">'.. '<td rowspan="'..n3+n4..'" style="vertical-align:top;border-top:'..border('<>',prv)..'">'..btm..'', '',prv)..'">'.. ''

} end

function p.main(frame) local args = frame.args local t = {}

local i = 1 while args[i] ~= 'result' do data[0][i] = {top = 1, btm = 1} t[2*i-1] = th1(args[i]) t[2*i] = th2 i = i + 1 end local nTeam = i - 1 i = i + 1

local rnd = 1 local cur = 1 local prv = 1 local row = 0 data[1] = {} while args[i] ~= nil do if args[i] == 'bye' then data[rnd][cur] = data[rnd-1][prv] data[rnd][cur].nBye = (data[rnd-1][prv].nBye or 0) + 1 prv = prv + 1 row = row + data[rnd][cur].top + data[rnd][cur].btm

elseif data[rnd-1][prv+1] == nil then data[rnd][cur] = data[rnd-1][prv] data[rnd][cur].nBye = (data[rnd-1][prv].nBye or 0) + 1 prv = prv + 1 row = row + data[rnd][cur].top + data[rnd][cur].btm i = i + 1

else local prv1 = data[rnd-1][prv].top local prv2 = data[rnd-1][prv].btm local prv3 = data[rnd-1][prv+1].top local prv4 = data[rnd-1][prv+1].btm local cur1 if prv2 > prv3 then cur1 = (prv2 + prv3 + (cur1 % 2)) / 2 else cur1 = (prv2 + prv3 - (cur1 % 2)) / 2 end local cur2 = (prv2 + prv3) - cur1 data[rnd][cur] = {top = cur1, btm = cur2, res = args[i+1]}

local temp = th1( prv1, cur1, prv1 + prv2 + prv3, cur1 + cur2, data[rnd-1][prv].nBye, data[rnd-1][prv].res, data[rnd-1][prv+1].nBye, data[rnd-1][prv+1].res, args[i], args[i+1], args[i+2], args[i+3] ) row = row + cur1 + cur2


i = i + 4 end if row == nTeam * 2 then rnd = rnd + 1 cur = 1 prv = 1 row = 0 data[rnd] = {} else curr = curr + 1 end end end

return p